《英雄立志传三国志》技能修改与自创教程 技能怎么修改
2025-04-01 17:34:57 来源: 游民星空 作者:yl1302560355
《英雄立志传三国志》中玩家可以通过修改游戏文件的方式更改技能数值与自创技能,下面是由“yl1302560355”为大家带来的《英雄立志传三国志》技能修改与自创教程,希望能对大家有所帮助。
先备份原文件,之后打开目录ThreeKingdom_Data\StreamingAssets\Json的HeroBattleCard记事本即可
我用这个燕云剑举例
可以看见是剑追月
{"userIndex":"8","isLine":"0","id":"91000200","name":"燕云乾天·龙刑剑","nameTc":"","nameEn":"","nameJp":"","nameKr":"","remark":"剑气群体,暴击,无视防暴","description":"","description2":"「天罚龙啸,万剑戮世」燕云剑决之一,乾元化龙敕天刑,剑裁八荒,神鬼俱寂。","description2Tc":"","description2En":"","description2Jp":"","description2Kr":"","icon":"剑追月S","sound":"10505","kind":"0","level":"3","common":"1","type":"0","aryWeapon":"3/100","animalType":"0","animalLevel":"0","ap":"6","mp":"1100","weight":"0","weightYellow":"0","weightRed":"0","rangeType":"0","rangeCondition":"0","shape":"1","dis":"0","width":"5","multiple":"6","multipleType":"0","skillState":"1003005/100;1005905/100","isOutOfRound":"0","ifNeedStay":"1","minSoulPoint":"0","color":"0","soulPoint":"3000","element":"0","rideType":"0","maxHandNum":"1","excludeFromEventRandom":"1","value":"60000","gender":"0","isReplaceAttack":"0","noShield":"0","onlyOnce":"0","specialType":"0","isUnique":"1","hasMove":"0","targetMoveType":"0","ignoreMove":"0"},
我翻译一下就是这样
"用户索引": "8",
"是否线性": "0",
"标识": "91000200",
"名称": "燕云乾天·龙刑剑",
"繁体中文名": "",
"英文名": "",
"日文名": "",
"韩文名": "",
"备注": "剑气群体,暴击,无视防暴",
"描述": "",
"详细描述": "「天罚龙啸,万剑戮世」\n燕云剑决之一,乾元化龙敕天刑,剑裁八荒,神鬼俱寂。",
"繁体中文描述": "",
"英文描述": "",
"日文描述": "",
"韩文描述": "",
"图标": "剑追月S",
"音效": "10505",
"种类": "0",
"等级": "3",
"通用性": "1",
"类型": "0",
"武器数组": "3/100",
"兽类类型": "0",
"兽类等级": "0",
"攻击力": "6",
"法力值": "1100",
"重量": "0",
"黄色重量": "0",
"红色重量": "0",
"射程类型": "0",
"射程条件": "0",
"形状": "1",
"距离": "0",
"宽度": "5",
"倍数": "6",
"倍数类型": "0",
"技能状态": "1003005/100;1005905/100",
"是否超回合": "0",
"需保持状态": "1",
"最低魂点数": "0",
"颜色": "0",
"魂点数": "3000",
"元素属性": "0",
"骑乘类型": "0",
"最大手持数": "1",
"事件随机排除": "1",
"价值": "60000",
"性别限制": "0",
"可替换攻击": "0",
"不可持盾": "0",
"一次性使用": "0",
"特殊类型": "0",
"唯一性": "1",
"可移动": "0",
"目标移动类型": "0",
"无视移动": "0"
选几个常用的
"标识": "91000200",
"名称": "燕云乾天·龙刑剑",
"备注": "剑气群体,暴击,无视防暴",
"详细描述": "「天罚龙啸,万剑戮世」\n燕云剑决之一,乾元化龙敕天刑,剑裁八荒,神鬼俱寂。",
"图标": "剑追月S",
"音效": "10505",
"种类": "0",
"等级": "3",
"通用性": "1",
"类型": "0",
"武器数组": "3/100",
"攻击力": "6",【这里应该是消耗ap】
"法力值": "1100",
这些应该是技能框选范围吧
"形状": "1",
"距离": "0",
"宽度": "5",
"倍数": "6",
"倍数类型": "0",
"技能状态": "1003005/100;1005905/100", 【这个是技能效果编号对应HeroBattleCardState里面的,后面的100应该是概率】
"是否超回合": "0",
"需保持状态": "1",
"最低魂点数": "0",
"魂点数": "3000",
"最大手持数": "1",
"事件随机排除": "1",
"价值": "60000",
"性别限制": "0",
"可替换攻击": "0",
"不可持盾": "0",
"一次性使用": "0",
"特殊类型": "0",
"唯一性": "1",
"可移动": "0",
"目标移动类型": "0",
"无视移动": "0"
同样的道理,我们可以复制一个
,然后到ThreeKingdom_Data\StreamingAssets\BattleCardAnimation找到对应的id
然后复制一个改一个名字粘贴回去
这个地方就是技能效果
可以到HeroBattleCardState找到对应的效果
最后进游戏看看效果
修改成功
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责任编辑:Nightmare0919